after We saw Apple's plans for augmented reality in iOS 11 We knew immediately that Apple was planning more than just an open system for developers to develop applications based on this technology. Apple has plans to make its own hardware for augmented reality, and Apple's acquisition of the German company (SensoMotoric Instruments) confirms this.

SensoMotoric

More about SMI

Founded in 1991 and headquartered in Tilto near Berlin, it developed eye-tracking technology for use in virtual reality and augmented glasses. The company is very advanced in this field and uses its equipment to conduct research in various fields.

The benefit of eye tracking technology

When you look at something, this means that it caught your attention and this information is very useful for owners of many commercial activities, for example the supermarket always innovates new ways to attract the attention of buyers and it is very useful to know whether the tools used really attract attention or not.

Also with athletes, if coaches can train an athlete to always look in the right place, his reaction may be faster and he may achieve better results in matches and challenges and outperform others.

The benefit of eye tracking technology in augmented reality

The biggest challenge facing the augmented reality glasses is that they need a lot of processor power to make the graphics realistic and with great display accuracy and the reason for this is the proximity of the display screen to the eye, and although your eye is only looking at a specific spot, at the present time all the screen must be made to display all the details . So what if there is a technology that makes the part you are looking at with all its details and the other parts whenever you are away from your focus, with less details and accuracy, then you will never feel that the display resolution is bad and at the same time reduce processor consumption and improve frame rate per second.

Also, eye tracking may be a tool for control, for example when you look at an item in a certain menu for a period of time being chosen or when you look at a door that is opened, and ideas are many in the exploitation of eye tracking technology in augmented reality, especially in the field of games. SMI has already implemented many of these ideas on the Samsung VR headset.


What do we conclude from Apple's acquisition of SMI?

 Yes, you are right, if we collected the ARKit library and Apple's support for augmented reality in its new iOS 11 system, then this recent acquisition, and we also do not forget that Apple has patented a virtual reality glasses since 2013.

The assertion becomes that Apple glasses are coming very soon. Certainly, with all these advanced technologies that we have seen glimpses of, Apple's glasses will be different from anything that exists now, because it is clear that Apple has been preparing for a long time, and will launch an impressive product very soon. But the question remains ... Will Apple launch virtual reality glasses such as "Samsung VR" and "Google Daydream", meaning that the iPhone is placed inside it, or glasses with independent hardware such as Oculus Rift?

Can you imagine what Apple's augmented reality glasses would be like? Share with us in the comments

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