Perhaps many consider Apple a company that loves surprises and you cannot expect its next actions or updates away from leaks, but for me there are some constants that you can notice in Apple’s decisions through the ages, and among these constants is that the company is trying as much as possible to change and add new ways of interacting with devices.
many attempts
Starting with the introduction of the first computer mouse (mouse) for home devices in the first Macintosh in 1984, through the multi-touch with the iPhone, then the sensitive circuit in the iPod and TouchBar in the MacBook, and finally Force Touch and 3d Touch with the Mac and iPhone soon.
Apple is constantly seeking to renew its perception of the ways different devices are used. Some of them were a smash success, such as the deep touch on the Mac, which no one has been able to compete with so far, and others have been canceled, such as the same technology when it was brought to the iPhone in the name of XNUMXD Touch.
XNUMXD Touch Failed
Although I and many of my acquaintances loved it very much, it seems that many users are not used to it as there was not much guide in the design of applications for how to use it and users just had to experiment and explore. Unlike the same technology on the Mac, it was on the trackpad, which already had a button that users were used to pressing.
Apple has also relied on developers too much to embrace the feature in various forms in their apps rather than building entire system interactions around the new system.
We haven't seen XNUMXD Touch on the iPad
Deep Touch technology never came to the iPad. Not even the Haptic touch feature that it has now replaced on the iPhone. Perhaps because of the large screen size of the iPad, which is an obstacle to accurately measure the location of the touch and complicates the need to distribute button sense generators (light shake) that can be achieved on the iPhone easier.
Apple envisions more accessible technology with the iPad
Apple soon registered a patent for a similar technology on the iPad, but it is noticeable that it is more reachable and has specific goals. The patent describes the use of Haptics technologies to create real sensations that increase and facilitate user interaction with the iPad. For example, when you drag a file from one application to another, you can feel a certain feeling when you drag it from the first application, a different feeling when you drop it in the second application, or a special feeling when you change the volume for greater accuracy. It is mentioned in the mentioned papers on this point. The technology is used to make logical interactions between the user and the device through actual sensations. I also mentioned the use of a deep touch-like technology, but it works differently to improve the user experience, but many details were not mentioned in this regard.
There is no doubt that this technology will not be easy to implement because of the large iPad screens, and Apple will have to deploy multiple sensors and motors across the device, taking into account the presence of the screen and maintaining the battery without a decrease.
Coming to the iPhone too?
It's impossible for Apple to redesign a technology this complex and then make it exclusive to the iPad while leaving the iPhone, which brings Apple most of its annual sales and profits.
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It was a nice feature, I swear to God 🤩 but the article is better, thank you, Bob 👌
One of the most beautiful and best features and until this moment is the very best and thank you for bringing up the topic
Thanks for the great article 🌹
Edit the first line of the second line of a sentence or word from our Lord to perhaps 👍
Indeed, the feeling of transferring a file from one application to another or feeling the small vibrations when pressing long on the applications is a feeling that I love very much since I use iPads 😊 and that's why if this feature came on iPads it would be fun 😃
It is true that this was not the most “adult” or rather “mature” characteristic, but it was interesting and entertaining. And my simple analysis is that it takes a lot to get a little out of the Yadub assembler's deluge of apple tactics and features.
The original design is to facilitate wherever it takes place, and this is what the apple should strive for, bearing in mind that there is a majority of “just a phone with Facebook, Snap and WhatsApp”, and in the case of the iPad, it is a browser and an e-book for many as well. Therefore, the advantages and additions will appear in the higher devices because the professional user is usually the one who acquires them, and he is insatiable to use everything that the apple produces and will lick his finger with joy and grumbling about what the apple gives because he is simply addicted to it.
The app is supposed to enable this feature